I can’t check if this theory is true because I don’t have the iso.Ģ. The one used in the test level is a one with screwed up graphics, but the one Zeek showed us is not used in the level at all. The Tramplin Stu in the test level and one shown to us by Zeek are two seperate models. I have two theories of how it got screwed up.ġ. Second, the enemy is in the test level, but it’s graphics are screwed up. Ora che è uscito il gioco non possiamo far altro che notare che questa demo non mostrava un livello vero e proprio, nemmeno la città di Delfinia, ma piuttosto un contenitore dove testare i nuovi elementi inseriti in Mario Sunshine: cavi, piscine (le fasi in acqua hanno un controllo molto diverso rispetto a quelle di Mario 64), macchie da pulire, indigeni, palloni (poi divenuti frutti – da segnalare che nel 2002 si disputarono i mondiali di calcio in Giappone), palme, nuovi nemici e altri oggetti apparsi poi in diverse zone nella versione definitiva.įirst, the beta enemy is called a Tramplin Stu. Pura fantasia, poiché, visto il risultato finale, è evidente che quel logo indicava semplicemente la quantità di liquido presente nello ‘spruzzino’ di Mario. Il contorno con dei raggi di sole e l’acqua nel mezzo, unito al fatto che Mario durante il video sembrava fermarsi a riposare all’ombra di un albero, indusse molti a pensare che fosse una sorta di termometro capace di rilevare la temperatura dell’ambiente e segnalare conseguentemente all’idraulico il momento in cui si sarebbe dovuto riposare e rifocillare. Se il logo in basso a sinistra infatti stava a segnalare con ogni probabilità il numero di stelle (o chi per loro) raccolte, quello in alto destra era del tutto ignoto al pubblico. Il primo video del gioco apparve insieme a quello di Wind Waker allo Space World del 2001, e indubbiamente lasciava presagire molte novità. Goomther noted that the model has a special property, which prevents the Tramplin’ Stu from displaying properly in both the test level and in model viewers. Swoopin’ Stus are spawned via a striped egg, while Strollin’ Stus simply appear. One of these two enemies is spawned before the creature walks away. Hinokuri spawns two types of enemies, dubbed “Swoopin’ Stu” and “Strollin’ Stu”, from a cone-like nozzle on its back end. One of the models in the game and its accompanying animations imply that some versions would have worn a large skull helmet. This is the same enemy that was shown stomping around in early Super Mario Sunshine footage. There is an enemy in the test level called “Hinokuri” that spawns, walks into a pit, then walks through a wall and disappears. A Tramplin’ Stu is in the test level, but it’s graphics are screwed up. As we can read at Rusted Logic Wiki, Super Mario Sunshine contains a test level which can be accessed with the Action Replay code JKGN-DDJZ-D58XJ FYUM-N4P3-QJUPC. In December 2009, Zeek from the X-Cult Forum posted some interesting models that are hidden the code, but unused in the final game, as a skull mask, the big beta enemy from the Space World video, called the Tramplin’ Stu, and a cardboard box with a “goal” text on it. In one of the screens, Mario stands with Boos in the background, but their models are completely different. Also, a small book can be found in an alcove of a cave in the bottom of the bottle in Noki Bay’s third episode. There the player can see Rock Blocks that were edited out, possibly in favor of Watermelons. A test level is playable through an Action Replay. There was also going to be a brown Pokey, and they were going to have white flowers. There were some abandoned sprites as well, including Yoshi vomiting any water he may have swallowed. FLUDD was going to be skinnier and Gooper Blooper was going to be dark blue and fought on top of the bridges of Ricco Harbor instead of in the market and helicopter area. The beta also reveals that humans were initially intended to be citizens of the plaza. The city in the beta was probably just a test-level to try all the new elements: cables, swimming pools, spots to clean, balls (later become fruit), palms, new enemies and other objects that appeared in different areas throughout the game.Įnglish translation by 8PM – Thanks to Jay for the english corrections! Now that we have all played the final game, it is clear that the HUD simply states the amount of liquid present in the “spray”.Īfter playing the final version of Mario Sunshine you may notice that this early beta shows a level that was not used in the final game. In the presented video, Mario seems to stop to rest in the shade of a tree – that combined with the new sun/water HUD led many fans to believe the HUD was a thermometer that could detect real world temperature and report when the player should take a break. Among the first Gamecube games revealed at Space World 2001, along with Zelda: Wind Waker, was a new Mario.
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